社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+1 投票
i integrate wwise 2022.1.2.8150 to unreal5.1 project.

when i use:

UAkGameplayStatics::LoadBankByName(FString("UI.bnk"));
FOnAkPostEventCallback nullcallback;
UAkGameplayStatics::PostEvent(nullptr, GetOwner(), int32(0), nullcallback, false, "fire");
 

the error message is:

[2023.03.06-07.50.20:640][207]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: UI.bnk
[2023.03.06-07.50.20:640][207]LogWwiseFileHandler: Error: IO Hook doesn't support opening by Name: UI.bnk
[2023.03.06-07.50.20:640][207]LogAkAudio: Warning: FAkAudioDevice::LoadBank: Failed to load bank UI.bnk. The operation failed.
[2023.03.06-07.50.20:642][208]LogWwiseMonitor: Error: Cannot open file UI.bnk in path(s):
[2023.03.06-07.50.20:642][208]LogWwiseMonitor: Error: Bank Load Failed Name: 1551306167
[2023.03.06-07.50.20:642][208]LogWwiseMonitor: Error: Event ID not found Name: 2678880713 GO: 1760564701408

there is no new bank item  in wwise 2022.1.2.8150 after integrated to ue5.1

how to set load path and do i need to copy bank files to exe directory, where to copy.

this is little document or examples about the new version wwise to integrated to ue 5.1.
分类:General Discussion | 用户: yan s. (110 分)

Please sign-in or register to answer this question.

...