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AkReverbVolumeComponent not working in UE Launch device mode or package(混响组件在打包或设备运行状态下 没效果)

+3 votes
I tested Wwise2021 or 2022 in UE 4、UE5  

AkReverbVolumeComponent  in edit mode  working fine,but  play in Launch device or package its not working .

(Add a static AkAmbientSound sound emitter into scene, copying it in 1: Reverb Volume component, 2: AkSpatialVolume component, 3: AkSpatialVolume component, all objects enable Use game-defined, Listener Relative Routing, 3D value and enable diffraction )

In:1- AkReverbVolumeComponent  in edit mode  working fine,but  play in Launch device or package its not working .

In:2- AkSpatialAudioVolume and  enable room and latereverb ,disable SurfaceReflect  ,play in edit or Launch device or package mode, reverb effect work fine.

In:3-AkSpatialAudioVolume disable Room  and enable SurfaceReflect +Latereverb, reverb effect only work in edit mode.

UE packages have added Wwise everyting,I checked the bnk and UE->Tool-> validate and UE Log  is ok without error .Looking forward to help.
 

 

测试了Wwise 21 或22版本 在UE4.26、4.27 或5.0 的版本中   

AkReverbVolumeComponent 在编辑模式下工作正常,但在 Launch device 或 package 中播放时不工作。

(一个静态AkAmbientSound 发声体 场景内复制后分别放在 1:混响Volume组件、2:AkSpatialVolume组件 、3:AkSpatialVolume组件  所有物件 都开启了游戏定义发送, 听者相对通路、3D朝向和属性开启启用衍射 )

在:  1-混响组件 只在编辑器模式运行有效,在“设备运行”或打包以后  混响无效

在:  2-AkSpatialAudioVolume组件  开启房间和混响,关闭材质及反射选项, 在编辑器或者打包 或者 设备运行模式下都正常,

在:  3-AkSpatialAudioVolume组件  关闭房间 ,开启 材质及反射和混响  只有在编辑器有效,在打包 或者设备运行下无效。

UE打包都添加了Wwise所有资源,UElog 也没有报错,生成包体都是正常,请求指点.  请问这个需要怎么解决?请求指点迷津~~
asked Mar 28, 2023 in General Discussion by JiangShan (380 points)
edited Mar 30, 2023 by JiangShan

1 Answer

+2 votes
Ps : In UE Add AkSpatialAudioVolume and  enable room and latereverb disable Surface  ,play in edit or Launch device or package mode, reverb effect work fine. But enable Surface ,Latereverb and disable Room, reverb effect only work in edit mode.  I checked the bnk and UE->Tool-> validate and UE Log  is ok without error .Looking forward to help.
在UE中添加了AkSpatialAudioVolume 开启 房间 和 混响 关闭材质选项后 在编辑器或者打包 或者 设备运行模式下都正常,但是开启 材质  和混响 关闭房间 只有在编辑器有效,在打包 或者设备运行下无效。UElog 也没有报错,生成包体都是正常,请求指点.
answered Mar 28, 2023 by JiangShan (380 points)
reshown Nov 5, 2023 by JiangShan
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