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Loading SoundBanks per Platform defaults to Windows in Unity

0 votes
This one is stumping me.

I have a game which is live-service and has recently expanded to be available on multiple platforms.

The only issue is that it appears the correct platform-specific SoundBanks aren't being loaded, but the default Windows one, on every platform. Initially I thought it could be as I'm testing in editor, but a Dev Build on PS5 confirmed I was using the

The base path is Audio\GeneratedSoundBanks, however I have experimented with moving this elsewhere and nothing changes (although not with a test build on another platform).
asked May 18, 2023 in General Discussion by Joe M. (100 points)

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