Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Hello everyone,

Any clues about this kind error when you try to compiling for Android Quest Headset or other platforms?
( see below )

In advance, many thanks

éliane

****************************

OException: The process cannot access the file 'E:\dev\gitrepos\recoverage-sahab\RECOVERAGE_SAHAB\RECOVERAGE_SAHAB\Assets\StreamingAssets\Audio\GeneratedSoundBanks\Android\Artworks.bnk' because it is being used by another process.

System.IO.FileSystem.CopyFile (System.String sourceFullPath, System.String destFullPath, System.Boolean overwrite) (at <b11ba2a8fbf24f219f7cc98532a11304>:0)

System.IO.FileInfo.CopyTo (System.String destFileName, System.Boolean overwrite) (at <b11ba2a8fbf24f219f7cc98532a11304>:0)

(wrapper remoting-invoke-with-check) System.IO.FileInfo.CopyTo(string,bool)

AkUtilities.DirectoryCopy (System.String sourceDirName, System.String destDirName, System.Boolean copySubDirs) (at Assets/Wwise/API/Runtime/Handwritten/Common/AkUtilities.cs:599)

AkBuildPreprocessor.CopySoundbanks (System.Boolean generate, System.String platformName, System.String& destinationFolder) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:102)

AkBuildPreprocessor.OnPreprocessBuildInternal (UnityEditor.BuildTarget target, System.String path) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:129)

AkBuildPreprocessor.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:160)

UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass16_0.<OnBuildPreProcess>b__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at <1899c5bd2a6d466081cd705bee01d689>:0)

UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) (at <1899c5bd2a6d466081cd705bee01d689>:0)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

 

in General Discussion by éliane b. (340 points)

1 Answer

0 votes
Hello Éliane,
Have you found a solution to your problem?
I had a similar problem here, if that helps :
-->  https://www.audiokinetic.com/qa/5718/ioexception-sharing-violation-on-path?show=5718#q5718

Hoping you'll find an answer
Théophile
by Théophile Demarcq (1.9k points)
...