Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello. When I try to modify the Wwise installation of my Unity I get the following Error: Cannot read properties of null (reading 'SoundbankPath'). The game works both in the editor and in build, and I have checked all the settings I can think of. Has anyone gotten this message before?

Thanks.
in General Discussion by Lorién P. (130 points)

1 Answer

0 votes
 
Best answer

For a Unity project using Wwise, the SoundbankPath is what you configure as the Base Path in the Wwise Initialization Settings. Did you double-check that setting too?

by Guillaume R. (Audiokinetic) (11.6k points)
selected by Mads Maretty (Audiokinetic)
Hello, and thanks for the answer. I have checked the Initialization settings and they currently have "Audio/GeneratedSoundbanks" as their BasePath, with both Mac and Windows options checked.
...