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Multiple simultaneous event volume

+1 vote
Hi there,

I have an event in game which may be called either once or up to 5 times in game roughly simultaneously, depending on how many time a player does a certain prior action. When playing one event, it's at a perfect volume, when playing all five, the volume is obviously much louder. Is there a single solution to normalizing the volume of these specific events so that when all 5 get called, the total volume isn't exponentially louder?
asked May 13, 2015 in General Discussion by Steve G. (130 points)

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