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Fail to load sound bank in Unity5

0 votes
I am using the latest WWise Unity integration and WWise version  with a pre done game from Unity called "Spaceshooter". I cannot get it to load the soundbank. (AK_Fail)

The bank files are in the the correct path and I  have sucessfully got the  Unity "Rolling Ball" demo and the WWise demo working without a problem.

Is it possible to work with these free Unity demo games and the Wwise integration or is it more hassle than its worth trying to apply the integration to these pre-exsiting games?

 

Thanks
asked Aug 16, 2015 in General Discussion by Mike K. (180 points)

1 Answer

0 votes
I started from scratch again and now it is working. I am not sure if I set things up in the wrong order the first time or not or why the glitch occurred.

I did not "set the header path" in the Soundbank user settings to the Unity path this time and just generated the bank to the normal Wwise path.

Maybe that was it. The soundbank path in the Unity streaming assets path does not have to be set until there is a build?

Thanks

Mike
answered Aug 17, 2015 by Mike K. (180 points)
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