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Unity Cloud Build reports errors when compiling a scene with Wwise, while building the scene in Unity gives no errors

0 votes

Hi guys!

When I build my scene with Wwise Unity integration 5.1.1 and Unity 5.1.1f1 I find no trouble at all. I play in editor and build to Android phone without issues. But when I send it to Unity Cloud Build and select that to build for me on Android, the following errors appear when attempting to build:

 

1708: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
1709: [Unity] Compilation failed: 2 error(s), 0 warnings
1710: [Unity] Assets/Wwise/Deployment/API/Generated/Common/AkDeviceSettings.cs(102,10): error CS0246: The type or namespace name `AkThreadProperties' could not be found. Are you missing a using directive or an assembly reference?
1711: [Unity] Assets/Wwise/Deployment/API/Generated/Common/AkInitSettings.cs(179,10): error CS0246: The type or namespace name `AkAudioAPI' could not be found. Are you missing a using directive or an assembly reference?
1712: [Unity] - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
1713: [Unity] Assets/Wwise/Deployment/API/Generated/Common/AkDeviceSettings.cs(102,10): error CS0246: The type or namespace name `AkThreadProperties' could not be found. Are you missing a using directive or an assembly reference?
1714: [Unity] (Filename: Assets/Wwise/Deployment/API/Generated/Common/AkDeviceSettings.cs Line: 102)
1715: [Unity] Assets/Wwise/Deployment/API/Generated/Common/AkInitSettings.cs(179,10): error CS0246: The type or namespace name `AkAudioAPI' could not be found. Are you missing a using directive or an assembly reference?
1716: [Unity] (Filename: Assets/Wwise/Deployment/API/Generated/Common/AkInitSettings.cs Line: 179)
1717: [Unity] - Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
1718: [Unity] WeaveUnetFromEditor Temp/Assembly-UnityScript.dll
1719: [Unity] WeaveAssemblies unityPath= /UNITY_PATH/Unity/Unity-5_1_2f1/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
1720: [Unity] WeaveAssemblies unetPath= /UNITY_PATH/Unity/Unity-5_1_2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
1721: [Unity] Symbols will be read from Temp/Assembly-UnityScript.dll.mdb
1722: [Unity] Script Module: Assembly-UnityScript
1723: [Unity] Validating Project structure ... 0.003379 seconds.
1724: [Unity] Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.004622 seconds (Nothing changed)
1725: [Unity] Unloading 197 Unused Serialized files (Serialized files now loaded: 0)
1726: [Unity] System memory in use before: 49.5 MB.
1727: [Unity] System memory in use after: 49.5 MB.
1728: [Unity] Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 559.
1729: [Unity] Total: 5.282090 ms (FindLiveObjects: 0.046821 ms CreateObjectMapping: 0.022818 ms MarkObjects: 5.187017 ms  DeleteObjects: 0.024706 ms)
1730: [Unity] Scripts have compiler errors.
1731: [Unity] Aborting batchmode due to failure:
1732: [Unity] Scripts have compiler errors.
1733: [Unity] ***Thread 'UnityLookForNewInputDevices' is still running!***
1734: [Unity] ***Thread was not cleaned up!***
1735:  ! Unity player export failed!
1736: ! build of 'default-android' failed. compile failed
1737: Build step 'Execute shell' marked build as failure
1738: done.
1739: postbuildstatus finished successfully.
1740: Deleting project workspace... 
1741: Finished: FAILURE

Status: FAILED

 

Full log here: http://pastebin.com/t9XqMn3P

Does anyone know what's going on here? 

I have tried to add both Wwise Unity Android and Windows Integrations several times to "feed" UCB with what it needs, but this makes no difference. When I look at the 

AkThreadProperties

and 

AkAudioAPI

functions in MonoDevelop they are fully integrated as I can see info about them when hovering over them.

 

Any ideas? 

Help would be much appreciated.

 

Best regards,

Egil

asked Aug 19, 2015 in General Discussion by Egil S. (1,100 points)
Hey,

I am just wondering if you were able to resolve this issue. We are having the same problem here.

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