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Can Wwise work with Unity 2D Rigidbodies and if so how?

+7 votes
I have recently started with Wwise, I have a D game created in Unity 5 utilising all of the new 2D features.

The characters, objects and NPC's are all using 2d Rigidbodies and 2D colliders. I have managed to connect Wwise with Unity 5 without issue.

The problem arises when I try to attach a sound library to the main character and a sound to an object that he will hit and the sound will play.

In this case the character is jumping onto some wood which I want to make a sound when he collides. I have figured it all out but it will not work unless I remove

the 2d Rigidbodies and colliders and replace them with the stock 3D colliders and Rigidbodies, I am just wondering is it possible to make it work with the 2D rigibodies???
asked Aug 31, 2015 in General Discussion by Alan D. (170 points)
Would very much like to know this too... Don't want to make my dev start everything over!
Just wondering...Did you ever figure this out? I've been banging my head against the wall trying to figure this out for the last few hours. Thanks!
Also really struggling with this. Can't believe there isn't a way of working with 2D equivalents?

2 Answers

0 votes
Hi!

I am very interested in getting an answer to this question! Did you perhaps figure something out?

Cheers
Andreas
answered Mar 15, 2016 by Andreas L. (150 points)
0 votes
Hey all,

This post is quite old now, but in case someone else stumbles on this question, I've tried to answer some of it here:
https://www.audiokinetic.com/qa/6506/can-i-not-use-wwise-with-a-2d-project-in-unity?show=6506#q6506

Hope this helps!
answered Dec 10, 2019 by Mads Maretty S. (Audiokinetic) (38,280 points)
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