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Interactive Music Hierarchy in Limbo Redux

+1 vote

I'm trying to add some interactive music to Limbo Redux (there's none in the original project). While I've been successfully able to replace footsteps and ambiances, I always get the 'Selected node not available' error in the profiler when an event attempts to play anything from the Interactive Music hierarchy.

The Wwise Knowledge base says to 'Ensure the sound is in a bank and that the bank is loaded', and I have indeed added all the Interactive Music hierarchy to the l_default bank... What am I doing wrong?

Here's a screenshot, in case that helps:

Screenshot soundbank editor

asked Dec 26, 2013 in General Discussion by Matthieu B. (730 points)

1 Answer

+1 vote
Hi Matthieu,

We've just verified and the reason the interactive music is not working is because the game doesn't initialized this module... This is something we may fix in a future version of Wwise, but that will be too late for the Limbo contest though.

Simon
answered Jan 9, 2014 by Simon A. (Audiokinetic) (3,490 points)
Ah well, an explicit error message would be welcome then :)
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