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Build Unity Intergation fail on start in GenerateApiBinding.py

0 votes
Wwise: WARNING: BuildUtil.pyc (Init): 464: No Wwise SDK folder specified (-w). Fall back to use environment variable: WWISESDK = /Users/Frankie/Wwise/Wwise_v2014.1.5_build_5282/SDK

Traceback (most recent call last):

  File "/Users/user/Downloads/Wwise/AkSoundEngine/iOS/../Common/GenerateApiBinding.py", line 357, in <module>

    main()

  File "/Users/user/Downloads/Wwise/AkSoundEngine/iOS/../Common/GenerateApiBinding.py", line 347, in main

    swigCmd = SwigCommand(pathMan).CreatePlatformCommand()

  File "/Users/user/Downloads/Wwise/AkSoundEngine/iOS/../Common/GenerateApiBinding.py", line 39, in CreatePlatformCommand

    return iOSSwigCommand(self.pathMan)

  File "/Users/user/Downloads/Wwise/AkSoundEngine/iOS/../Common/GenerateApiBinding.py", line 250, in __init__

    self._InitPlatformSdkInfo()

  File "/Users/user/Downloads/Wwise/AkSoundEngine/iOS/../Common/GenerateApiBinding.py", line 219, in _InitPlatformSdkInfo

    isGreaterThanNodeVersion = float(latestVersion)+0.00001 > float(verNode)

TypeError: float() argument must be a string or a number

Pre-Build: Failed. Quit.

Command /bin/sh failed with exit code 1
asked Sep 25, 2015 in General Discussion by Jes O. (100 points)

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