Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

RegisterBusVolumeCallback Bug?

+1 vote
So I was trying to have the ability to change the bus mix in our custom game engine. I came across a weird issue.

I call RegisterBusVolumeCallback and pass in the bus ID and my callback function. When I start the application and if RegisterBusVolumeCallback is called it does not output anything (volume) from the bus I pass in.

For debugging the issue, I commented out everything in my callback function and it still does not output anything (volume).
asked Nov 10, 2015 in General Discussion by Deepak Chennakkadan (1,830 points)
edited Nov 18, 2015 by Bernard R. (Audiokinetic)
Here is the link to the documentation of the function.

https://www.audiokinetic.com/library/2015.1_5418/?source=SDK&id=namespace_a_k_1_1_sound_engine_a48a069a39cd20d04fbbd8782df3ee386.html

AKRESULT __cdecl AK::SoundEngine::RegisterBusVolumeCallback    (    AkUniqueID     in_busID,
AkBusCallbackFunc     in_pfnCallback     
)
also make sure you do not call RegisterBusVolumeCallback with the Master Audio Bus, and ensure you place an effect plug-in on your bus.

Please sign-in or register to answer this question.

...