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Help me understand GetState syntax in C#/Unity

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I'm futzing around with AkSoundEngine.GetState in Unity for interactive music.  MonoDevelop is showing me it takes the following parameters:

string in_pstrStateGroupName
uint out_rState

I tried AkSoundEngine.GetState("MyStateGroupName", "MyStateName"); and it's a big failure.  I'm not sure what to put as an int for the 2nd parameter...

anyone help?  Thanks!

asked Nov 13, 2015 in General Discussion by Adam C. (220 points)

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