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So we need to have a unique Stop event in Wwise for each looping sound or sound we potentially want to stop?

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There's no generic way to say - " Stop playing whatever sound was on this object/event"?
asked Dec 1, 2015 in General Discussion by Jesse C. (130 points)

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Hi Jesse,

You can create an event that will Stop All instead of just stopping a particular sound object. This will stop all sounds on that game object. You can also Stop All Except [list].

answered Feb 11, 2016 by Richard Goulet (5,740 points)
selected Feb 16, 2016 by Benoit S. (Audiokinetic)
Hello guys.
Could that be made from code?
Could I call Stop All on the current object from the code with using flexible parameter Fade Time as example?
How to stop particular sound object?
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