Hi there, I having quite a lot of trouble with Switches at the moment. I'm finding that my switch continers are not reacting to the changes of switches when playing in game.
I have varifeid all my events are set correctly. When I am not connected, I can simulate all the switch changes in a soundcaster session and all my events react as expected. However, when I connect to the game playing in editor, I can see all the switch changes correctly fireing in the caputure log but the profiler clearly shows that the events are only playing the default switch sound sfx. When I remove the defualt setting from the switch container and regenerate, the events don't play in game or appear in voice graph when connected, though they work fine in the soundcaster as before when unconnected.
I don't know if these are futher clues but; my switch containers are parenting random containers which don't appear in the profiler when connected. In the voice graph I see the correct event, which links to the correct switch container (the object referenced in the event) which links to the sfx played, but misses out the random container in the hirachy. Is this normal behavior for the profilier? The other thing is that when i'm connected and viewing the soundcaster session, I can see the states change appropirotly in tandem with the capture log, but the switches do not change, even though the capture log shows them doing so.
If you know what's going or or where the problem might be, i'd be really greatful if you could point me in the right direction.
Cheers.