Hi,
We have a case of DllNotFoundException that we can't figure out even after looking at previous posts relating to this problem and trying the solutions.
DllNotFoundException: Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll
AkSoundEngine.IsInitialized () (at Assets/Plugins/Wwise/Deployment/API/Generated/Windows/AkSoundEngine_Windows.cs:2368)
AkSoundEngine.RegisterGameObj (UnityEngine.GameObject in_gameObjectID, System.String in_pszObjName, UInt32 in_uListenerMask) (at Assets/Plugins/Wwise/Deployment/API/Generated/Windows/AkSoundEngine_Windows.cs:105)
AkGameObj.Awake () (at Assets/Plugins/Wwise/Deployment/Components/AkGameObj.cs:74)
Here's the setup:
- Recently updated from Wwise unity integration 2014.x (don't remember exactly) to 2015.1.5
- Unity 5.3.2p1
- Windows 7 64 bits
- Only one user out of many has this issue
- We are using git
- The user did a fresh clone and issue is still there.
- Unity platform is PC standalone, Windows, x86_64
- The dll is there in Unity with Editor and Standalone checked, CPU x86_64, OS Windows, the path is right.
- The dll is on the hard drive
- We tried Assets->Wwise->Activate plugin->Debug/Profile/Release + Unity restart but bug still there.
- The user has tried launching a build done from another PC and it's working with sound.
Any ideas?
Thanks,
Nam