Ok Just managed to solve the problem! On this occasion the reason I was having these errors was because i was using wrong lib files. I was using the Win32 libs. which in fact it should have been Metro_Win32 since I am doing a windows 8.1 app. Previously what made me confused is that when i added the correct libs, I was still getting bunch of errors Here is some of it. I managed to solve that problem too by adding the functions within the threadEmulation name space into the AK name space. I am not sure if this is a correct way of doing it but if someone knows a proper way of doing it please do let me know. Followings were the errors i was getting.
2>AkStreamMgr.lib(AkIOThread.obj) : error LNK2001: unresolved external symbol "void * __stdcall AK::ThreadEmulation::CreateThread(unsigned long (__stdcall*)(void *),void *,unsigned long)" (?CreateThread@ThreadEmulation@AK@@YGPAXP6GKPAX@Z0K@Z)
2>AkSoundEngine.lib(AkMonitor.obj) : error LNK2001: unresolved external symbol "void * __stdcall AK::ThreadEmulation::CreateThread(unsigned long (__stdcall*)(void *),void *,unsigned long)" (?CreateThread@ThreadEmulation@AK@@YGPAXP6GKPAX@Z0K@Z)
2>AkSoundEngine.lib(AkLEngine_Common.obj) : error LNK2001: unresolved external symbol "void * __stdcall AK::ThreadEmulation::CreateThread(unsigned long (__stdcall*)(void *),void *,unsigned long)" (?CreateThread@ThreadEmulation@AK@@YGPAXP6GKPAX@Z0K@Z)
2>AkSoundEngine.lib(AkThreadedBankMgr.obj) : error LNK2001: unresolved external symbol "void * __stdcall AK::ThreadEmulation::CreateThread(unsigned long (__stdcall*)(void *),void *,unsigned long)" (?CreateThread@ThreadEmulation@AK@@YGPAXP6GKPAX@Z0K@Z)
2>AkSoundEngine.lib(AkAudioThread.obj) : error LNK2001: unresolved external symbol "void * __stdcall AK::ThreadEmulation::CreateThread(unsigned long (__stdcall*)(void *),void *,unsigned long)" (?CreateThread@ThreadEmulation@AK@@YGPAXP6GKPAX@Z0K@Z)
2>AkSoundEngine.lib(AkAudioMgr.obj) : error LNK2019: unresolved external symbol "void __stdcall AK::ThreadEmulation::Sleep(unsigned long)" (?Sleep@ThreadEmulation@AK@@YGXK@Z) referenced in function "void __cdecl AKPLATFORM::AkSleep(unsigned long)" (?AkSleep@AKPLATFORM@@YAXK@Z)
2>AkSoundEngine.lib(AkLEngine_Common.obj) : error LNK2001: unresolved external symbol "void __stdcall AK::ThreadEmulation::Sleep(unsigned long)" (?Sleep@ThreadEmulation@AK@@YGXK@Z)
2>AkStreamMgr.lib(AkIOThread.obj) : error LNK2019: unresolved external symbol "void __stdcall AK::ThreadEmulation::SleepEx(unsigned long,int)" (?SleepEx@ThreadEmulation@AK@@YGXKH@Z) referenced in function "protected: static unsigned long __stdcall AK::StreamMgr::CAkIOThread::IOSchedThread(void *)" (?IOSchedThread@CAkIOThread@StreamMgr@AK@@KGKPAX@Z)
2>C:\SkyfishProjects\Cocos2d\projects\elise1.0.3\elise\proj.win8.1-universal\Debug\elise.Windows\elise.Windows.exe : fatal error LNK1120: 3 unresolved externals
EDIT: I think I managed to get things done in a way it suppose to. If you are like me and if you keep getting unresolved externals errors on ThreadEmulation on windows 8.1. Just add the following code into your wwise integration class cpp file.
#define AK_IMPLEMENT_THREAD_EMULATION
#include <AK/Tools/Win32/ThreadEmulation.h>
Note that it has to be before the #include your_wwise_Integration_class.h.