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Attenuation in UE4 for characters [closed]

0 votes
I'm working on a project where there will be more players who will fight in an arena. I entered the Akevents on the animations and everything works. But I want each character to emit sound at a distance so as to attenuate the sound. I do like they are ambient sounds? How do I know how animation propagates the sound?

Thanks
closed with the note: Resolved
asked Apr 9, 2016 in General Discussion by Davide C. (120 points)
closed Jun 25, 2016 by Davide C.
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