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0 votes
Does AK::SoundEngine::StopAll (either global or by specific game object id) trigger AK_EndOfEvent? If there are cases where it does not could it perhaps trigger another event instead (AK_TerminatedEvent??) to indicate the event was stopped? We keep track of the lifetime of playing audio to know when it is safe to destroy some objects.

Thank you,

Brent
in General Discussion by Brent S. (140 points)

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