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Integration with Unity on a Mac gives 'Could not modify Wwise Project to generate the header file' error

0 votes
Hi everyone,

I'm trying to add the Wwise Unity Integration package (2015.1.6) to my Unity 3d project (v 5.3.3f1) on Mac. The setup window appears and automatically detects the Wwise project which I have saved in the root project folder as recommended.  However, when i click 'Start Installation', Unity gives me an error which says: 'Could not modify Wwise Project to generate the header file!'

Clicking Ok and trying again goes ahead with the installation and I see a message in the console that tells me: 'WwiseUnity: Integration installation completed successfully'.  However, the Wwise picker then tells me that the WWise project isn't found at the path I specified, and that the picker won't be usable.  Has anyone experienced this?


asked May 20, 2016 in General Discussion by John L. (100 points)

1 Answer

0 votes
If I remember correctly you have to go in to the Project Settings / Sound Banks / and then check the 'generate header file' option. Our header file path is set to \Assets\StreamingAssets\Audio\GeneratedSoundBanks\ .. hope that helps
answered May 24, 2016 by Joel W. (220 points)
Actually after banging my head against a brick wall it was actually a space in the name of the folder I had saved the project in, leading to spaces in the header file path. Thanks!