Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

+1 vote
Created an event in Wwise authoring tool. And generated soundbanks inside the Unreal project.  Played in the Unreal editor. I am able to hear the effect applied on the Wwise authoring tool even though i have not copied the third party .dll plug file anywhere in game project or inside the engine directory. But when i try to package it , it gives me error saying

"MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Plugins\Wwise\Binaries\Win64\UE4-AkAudio.lib"

Is there any specific folder i should copy my plugin .dll file to?

Why is it playing the sound with correct effect even if  i have not copied .dll file anywhere inside the engine directory or game project directory.?

How do we register .dll plugin ?
in General Discussion by Ashwani J. (110 points)
I'm getting the same thing. Very frustrating.

1 Answer

0 votes
Make sure you followed the installation instructions, found here: https://www.audiokinetic.com/library/edge/?source=UE4&id=installation.html
by Benoit S. (Audiokinetic) (16.0k points)
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