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How can my team integrate Wwise if we're not using Unity or Unreal?

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My team and I are new to using Wwise. We're working on our first game, but we're building it from the ground up in C# instead of using Unity or Unreal. Can we still use Wwise for sound implementation? How would we integrate it at the start of our Wwise project?
asked Jul 21, 2016 in General Discussion by Nik R. (100 points)

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