We are porting our game that was working on PC and PS4 to Xbox One
After generating the soundbanks for Xbox One using XMA, a lot of our levels couldn't load their soundbanks due to AK_InsufficientMemory error. Only once dropping from 75% quality to 35% quality did they eventually all load correctly.
When we had the error, I profile the game using PIX and we were only using half the available memory available.
As for AkInitializer, I tried doubling the memory settings (Default Pool Size, Lower Pool Size, Streaming Pool Size) with no success.
With the Wwise profiler, the soundbanks seems to use their own pool and other pools weren't using anywhere their maximum.
So my question is, what setting could I tweak to properly load our soundbanks with higher quality settings?
How can i profile to see if the soundbanks loaded are close to the maximum allowed?