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Plug-In not registered... (working on Windows, but not on Mac)

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Hi guys, I am using Mac and I am trying to install Oculus Spatializer plug-in into my UE4 sample project. I have everything set up in Wwise, however when I launch the profiler and the UE4 project it says: Plug-In not registered. I've copied the code from OculusSpatializer.h into AkAudioDevice.cpp and I have no idea what step did I miss...

Did anyone got it working on Mac platform? I have followed exact same steps in Windows (through VMware) and everything is working there, but there is no way I can complete that project in VMware due to lag and sound 'crackling' :D

Thank you for your help

asked Nov 27, 2016 in General Discussion by Matas J. (140 points)

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