Community Q&A

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0 votes
I am trying to trigger an event for our character's attack. The event plays a sequenced whoosh followed by an impact set inside of a switch container. I have tried triggering the event from both the animation and from a post event on the blueprint for  the character itself.

I have followed the steps listed in the documentation. I ensured that the switch group had a default switch, was loaded into the soundbank, and generated the soundbank again in unreal. I still can not seem to trigger this event properly. I will attach some pictures. Any help is much appreciated.

https://postimg.org/image/wy51m7ztb/

https://postimg.org/image/jve0goyz3/

https://postimg.org/image/g0ame4ftb/
in General Discussion by Timmy S. (170 points)

2 Answers

0 votes

This ended up being an error with how my event was structured. I was trying to play a single sequence container which had a random container followed by a switch container inside.

The fix was editing the event to call both the random and the switch containers one after the other from the event layout. 

by Timmy S. (170 points)
Selected Child Not Available
0 votes
Sometimes same issue happens when the free licence project reaches a limit of 200 sounds.

So deleting some unimportant events will help.
by Danil B. (220 points)
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