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Bump!
 
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Hello, extreme Unity beginner question here.
 
I'm stepping through the Wwise Unity Integration Demo and am having trouble activating audio within a given scene when I launch it via Unity (e..g the "Play" button). Clicking any of the white text that triggers audio props the following error:
 
DllNotFoundException: AkSoundEngine_Win32
 
I can confirm the following:
  • I've installed the Visual Studio 2008 Redistributable
  • I've got Python 3.4 installed, and made sure to check "include in system path" during installation
  • I've downloaded and run the latest DirectX runtime
  • AkSoundEngine_Win32.dll and AkSoundEngine_x64.dll are both present in the Unity project's Assets\Plugins folder
I can hear audio just fine within the compiled executable, but would love to be able to check the impact of my changes and poke around without having to compile and launch an .exe every time. Any ideas?
 
Finally, the documentation states the following:
Step 1: Prepare the Unity Project
Note: The Unity Integration Demo uses the same SoundBanks shipped with the native Wwise SDK 2013.2.5. Refer to How-to: Deploy the Integration to target devices for how to organize SoundBanks. If you wish to modify the SoundBanks, use the Authoring tool to load the native Integration Demo's Wwise project and regenerate the SoundBanks.
Is there a .wsproj file that should contain the audio present in the Wwise Unity Integration demo? If so, where can I find it? It'd be great to be able to tinker around with the source settings and see my changes reflected.
 
Platform I'm running on is Win 8.1 x64.
 
Thanks in advance!
分类:General Discussion | 用户: Luca Fusi (100 分)
修改于 用户:Luca Fusi

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