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0 投票

Hi everybody,

We are struggling here with Wwise in UE4.14.

We are able to have Wwise sounds in editor, able to package but when we run our exe, the following message is displayed:

Plugin Wwise failed to load because module 'AkAudio' could not be found

What is strange is that this problem disappeared after we added "AkAudio" in our Build.cs with PublicDependencyModuleNames.AddRange(new string[] ...) 

But after our Sound Designer pushed new things (just new sounds or events), the problem appeared again and we are not able to have a working package anymore.

Do you have any clue about this problem? It's a big issue for us as it signifies falling back to UE4 audio system.

Thanks for your help!

分类:General Discussion | 用户: Jean-Noël C. (200 分)

1个回答

0 投票

Ok I've got news.

The problem appears each time we switch from a changeset to another (provided they contain wwise stuff) on our source control.
I managed to "fix" the problem by forcing UELinkerFixups files from the Intermediate directory to be rebuilded at each packaging by modifiing our Project.build.cs like this:

        //Dirty fix for the strange bug which requires that UELinkerFixups must be destroyed each time
        //modifications are made sounde wise...
        string DevelopmentDir = Path.GetFullPath(Path.Combine(ModuleDirectory, "../../Intermediate/Build/Win64/Incarna/Development/"));
        string UELinkerFixupsDir = DevelopmentDir + "UELinkerFixups";
        try
        {
            File.Delete(DevelopmentDir + "Makefile.ubt");
            Directory.Delete(UELinkerFixupsDir, true);
        }
        catch (System.Exception) { }

Hope it helps, but I have to admit that I don't understand this behavior at all.

用户: Jean-Noël C. (200 分)
I had same problem "UE4 "Plugin Wwise failed to load because module 'AkAudio' could not be found"
Where can I find this "Project.build.cs" . Can I know more detail how to fix the problem.
You have to be in a C++ project.
The file "Project.Build.cs" (replace Project by the name of your project) is located in "{ProjectDirectory}/Source/{ProjectName}.
Just copy/paste the lines I've put here in the only method which should be present in this file.
Hope it helps :)
...