The unity editor is being flooded with errors whenever one of my akGameObj's move during gameplay. As seen in the below screenshot, the moving objects have AkGameObj components attached, and should therefore be properly registered with Wwise. The error message begs to differ, stating...
"Wwise: Unknown game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered.(Object: player_aesthetic(Clone) (UnityEngine.GameObject))
AkInitializer:CopyMonitoringInConsole(ErrorCode, ErrorLevel, UInt32, IntPtr, String) (at Assets/Wwise/Deployment/Components/AkInitializer.cs:279)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/AkCallbackManager.cs:411)
AkInitializer:LateUpdate() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:248)"
What's more, the sound effects (called from a component on the object via PostEvent()) seem to be working, albeit with a substantial, annoying delay. Any help would be appreciated.
I'm using Unity 5.5.0f3 and Wwise Integration 2016.2.1.5995.396, with Wwise version 2016.2.1 (64-bit) (build 5995)