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Unity integration bugged: "Unknown game object ID" when GameObject moves, despite registration

+4 votes

The unity editor is being flooded with errors whenever one of my akGameObj's move during gameplay. As seen in the below screenshot, the moving objects have AkGameObj components attached, and should therefore be properly registered with Wwise. The error message begs to differ, stating...

"Wwise: Unknown game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered.(Object: player_aesthetic(Clone) (UnityEngine.GameObject))
AkInitializer:CopyMonitoringInConsole(ErrorCode, ErrorLevel, UInt32, IntPtr, String) (at Assets/Wwise/Deployment/Components/AkInitializer.cs:279)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/AkCallbackManager.cs:411)
AkInitializer:LateUpdate() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:248)"


What's more, the sound effects (called from a component on the object via PostEvent()) seem to be working, albeit with a substantial, annoying delay. Any help would be appreciated.

I'm using Unity 5.5.0f3 and Wwise Integration 2016.2.1.5995.396, with Wwise version 2016.2.1 (64-bit) (build 5995)


asked Dec 23, 2016 in General Discussion by Austin Y. (170 points)
The same here. All localized sounds are collapsed around origin (0, 0, 0) in ma case. Profiler unusable because then log is flooded with error messages.

1 Answer

0 votes
Best answer
Sorry about that, a bug was introduced in the latest 2016.2.1 build. A fix will be available very soon. Stay tuned.
answered Jan 5 by Benoit S. (Audiokinetic) (15,780 points)
selected Jan 5 by Fabien B. (Audiokinetic)