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AkEvent : compiler out of heap space in UWP

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Hi , I am working on a project crosses UWP/ iOS/ Android with lots of audios. The project is build with Unity / il2Cpp.

Everything was fine until 2 weeks ago after we generated data and UWP version come with Fatal Error C1060 at

AK_Events (https://msdn.microsoft.com/en-us/library/aa229018(v=vs.60).aspx) , Android /iOS are still good to go.

It looks like a compiler-memory problem, so we change VS compiler from 32-bits to 64-bits.

But it's still not working, does anyone have the same problem with me?

 

Thx
asked Apr 21, 2017 in General Discussion by Ryan C. (100 points)

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