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Working on a game and got this error in Unity: AkWwiseProjectInfo.GetData().CopyInitSettings(AkInitializers[0]);

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I just started working on this new project, and we are getting this error. I've seen a video that mentioned something about copying the Wwise project from the assets folder to the Root folder of the Unity project, but am not sure if this is a good idea or not. Does anyone know the answer? Any help I can get would be greatly appreciated. Thanks!
asked May 10, 2017 in General Discussion by Joseph J. (180 points)

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