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Can I implement the Unity 2017.1 fix before integrating Wwise in a new project?

+1 vote

I saw the fix & infos mentioned here and here (thanks!), but I haven't setup my project yet and was wondering if there was a way to fix this before integrating the project? If not, should I just use the second option here and then apply the fix? Also, are there any downsides to integrating in this way? 

Thanks!

asked Jul 18, 2017 in General Discussion by Roméo L. (110 points)
edited Jul 19, 2017 by Roméo L.

1 Answer

+1 vote
I'm getting this error too and the second option did not work :/ have you been able to find a solution yet?
answered Jul 18, 2017 by Andrew B. (160 points)
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