Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

I'm trying to learn Wwise and would really appreciate any help. I just want to replace some of the SFX in Limbo with my own and experiment and watch tutorials. However I cant replace my own SFX and generate a soundbank without getting fatal errors (and my sounds do not play in the game when I run it). 

I believe the main error is "custom post-generation executable returned error id 1" which points to a file called "CopyStreamedFiles.exe". I didn't find much info on that specific error (googling or on the wwise forums), but I did find a little about that exe file. According to this Game Audio Programming book, this file is used for when SFX files are not included in the SoundBank. This might help explain why the SoundBank generation log says "0 files copied", and also why all the sound files are highlighted red in the hierarchy (and won't play when I press the preview button). 

I watched this guys Wwise/Limbo tutorial and followed everything exactly, but he didnt get a fatal error. He also is able to preview/play the audio files when he unchecks the "Original" button, but this did not work for me (none of the audio files would ever preview). I was able to follow everything else in his tutorial, including connecting to the Limbo game itself and seeing the Wwise project operate in real time (using the Profiler view). So I know it is connected. I just cant seem to edit it and Generate a soundbank.

In the screenshot below I show the jump SFX that I replaced with my own jump (grunt) sound. I also posted the Soundbank Generation log errors. The guy in the Wwise/Limbo tutorial got errors as well (many of the same ones, though its hard to tell because of the low quality video), but I don't believe he got a "fatal" error.

Any advice or help would really help me ! Thanks

 

 

 

 

in General Discussion by Grayson K. (170 points)

Please sign-in or register to answer this question.

...