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Why does wwise not generate wwise_IDs.cs natively?

0 votes
For the Unity integration it seems like Wwise should have an option to generate wwise_IDs.cs directly, either in place of or in addition to the c++ .h file. The current process that requires manually generating the .cs file with python script called from "Convert Wwise Soundbank IDs" seems error prone to setup and use.  Or am I missing something?
asked Aug 8 in Feature Requests by Chris C. (110 points)
I have been wondering about this for quite some time too!
Also, I find that it generates and saves the file under StreamingAssets which means it isn't included in the code project. Surely the point of this is being able to include the file in the solution and access the IDs within? Or am I also missing something?

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