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Updated Unity 2017.2 & Wwise 2017.1 new errors

0 votes
After following updating instructions as closely as possible we have found new errors when trying to use a mixer - plugin.  I am unsure of how to proceed or at what level the error is occurring at.  Any pointers to help to debug this would be much appreciated.
 

Wwise: Could not find plugin dynamic library OculusSpatializerWwise
UnityEngine.Debug:LogError(Object)
AkInitializer:CopyMonitoringInConsole(ErrorCode, ErrorLevel, UInt32, UInt64, String) (at Assets/Wwise/Deployment/Components/AkInitializer.cs:294)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/AkCallbackManager.cs:263)
AkInitializer:LateUpdate() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:263)

Wwise: Plug-in not registered: 9572518
UnityEngine.Debug:LogError(Object)
AkInitializer:CopyMonitoringInConsole(ErrorCode, ErrorLevel, UInt32, UInt64, String) (at Assets/Wwise/Deployment/Components/AkInitializer.cs:294)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/AkCallbackManager.cs:263)
AkInitializer:LateUpdate() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:263)

Thank you in advance!
asked Aug 24, 2017 in General Discussion by Phillip K. (100 points)

2 Answers

0 votes
Have you gotten any way around it?
answered Nov 28, 2017 by David V. (160 points)
0 votes

Hello Phillip,

Have you copied the OculusSpatializerWwise.xml and OculusSpatializerWwise.dll files in "Program Files (x86)\Audiokinetic\Wwise 2017.X.X.XXXX\Authoring\x64\Release\bin\plugins".
After this, you should copy the .dll file in "UnityProject\Assets\Wwise\Deployment\Plugins\Windows\x86_64\DSP"

answered Jan 11 by Hugo S. (140 points)
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