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Can't play Audiokinetic Event from the Content Browser inside ue4

+2 votes
I am getting no sound from my Audiokinetic Event from inside the Content Browser in ue4. When I right click and select the play option it's silent. My realtime audio option is turned all the way up. I have linked it to a bank and it generated with no problems inside ue4.  Inside Wwise the event plays with no problems. I've integrated Wwise as an engine plug in and have the enable option checked. I'm new to unreal and wwise so I could be doing something obviously wrong maybe something to do the the soundbank paths but i'm not too sure. Thanks in advance.
asked Aug 26, 2017 in General Discussion by CONOR H. (140 points)

2 Answers

0 votes
Hey, did you ever find a solution? I'm having this exact same problem right now.
answered Sep 10, 2017 by Daniel P. (150 points)
0 votes
Hello, this is a known issue, tracked with number WG-32413 and it will be fixed in next version of the Wwise Unreal Integration that scheduled to come out in a couple of weeks.
answered Sep 11, 2017 by Fabien B. (Audiokinetic) (12,200 points)
We are still having this issue in Unreal 4.19 and Wwise v2017.2.3