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FAkAudioDevice::Get() is inefficient in UE4

+1 vote
Method FAkAudioDevice::Get() checks whether AkAudio module is loaded, and then if is loaded, tries to load it again(?!). This is a problem, since this method is called in AkComponent's tick.

It seems to me that heavy 'FModuleManager::LoadModulePtr<FAkAudioModule>(AkAudioName)' should be replaced with 'FModuleManager::GetModulePtr<FAkAudioModule>(AkAudioName)'.
asked Oct 13, 2017 in General Discussion by Ali J. (110 points)

1 Answer

0 votes
Hello Ali, thanks for your message ! This is a known issue on our end and it is tracked with number WG-34907. It will be fixed in 2017.1.3 version of the Wwise UE4 plug-in.
answered Oct 18, 2017 by Fabien B. (Audiokinetic) (12,860 points)
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