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What modifications need to be made to the unity FPC script to allow unity to play footsteps via wwise integration?

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I have been working in this for weeks to no avail.

  • I have footsteps in wwise audio tab(random sequence containers under a switch container)
  • Have created an footsteps event that plays successfully when the space bar is pressed
  • Saved the event in the sound bank successfully 
  • Attached the event to a music player object in unity and set to start
  • Attached the footstep switch to a box collider in game
When the game starts here is what happens 
  • I hear the footsteps when the player drops (awake)
  • I can enter the box collider and hear one footstep in enter and one upon leaving the collider 
  • I do not hear footsteps is succession wen moving about within the collider 
Hoping to correct this I made changes to the unity footstep script on FPC 
  • Commenting out all references to unity audio sources and adding a call to the wwise footstep event
  • This created no change 
This is driving me crazy and I cannot find the answer to this problem anywhere on reddit, unity or wwise websites 
Am I missing some critical component
Please understand that I am a composer not a programmer but willing to dive in to anything to fix this problem
Also, the wwise demo scene footsteps work properly 
I tried moving the FPC from that scene into my scene and it would not work 
I am on the 2017 versions of wwise and unity 
All other audio / Music implementations work properly 
Thanks for any assistance and please let me know what other information you might need to solve the problem 
Thanking in advance
Tom Davis 
asked Nov 8 in General Discussion by Tom D. (100 points)

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