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How do I reach fBeatDuration in Unity C#?

+1 vote

I've run into a problem as I intend to get the fBeatDuration-information of my current music file playing through Wwise sent to my Unity project. I want this so that I Unity can understand what BPM the song is played in.

I know that if I could get the fBeatDuration from the AkMusicSyncCallbackInfo I'd be good to go (by simply calculating 60/fBeatDuration to get the BPM), but I can't seem to find out how I reach that information.

Any help would be much, much appreciated.

I'm using Unity 2017.2.0f3 and Wwise 2017.1.3.

asked Dec 13, 2017 in General Discussion by Sebastian M. (110 points)

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