Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Why do I not hear audio in my build? Unity 2017.3 / Wwise 2017.2. Sound banks are already in StreamingAssets.

+1 vote
Currently the audio in my build is not working. As far as I can tell the usual culprit is that people forgot to include the soundbanks in the ..\StreamingAssets\Audio\GeneratedSoundBanks\<platform> folder. In my case that is already done. I'm doing a development build targeting the x86_64 platform.

Anyone have ideas?


asked Feb 15, 2018 in General Discussion by Toms J. (110 points)

Thanks for the response! I actually managed to solve this one. The issue was that Wwise was adding AkAudioListeners to my cameras on game start, but this wasn't happening when starting the build. The fix was to just add the listeners to the cameras I wanted manually.

Please sign-in or register to answer this question.