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How to Change the Weighting of objects in a random container with RTPC?

0 votes
Hello, I'm just woring on an Ambience and I'm wondering how to change the weighting of assets in random container with an RTPC.

Example: Random Container with 1 silence and 1 sound sfx object in it, I would like to change the weighting of those so that at some moments the chance is higher to have silence, or to have audio playing.

How I do it at the moment is by changing the duration of the silence object but I'm sure there's a better way to achieve this.
asked May 22, 2013 in General Discussion by Sym (140 points)

1 Answer

+1 vote

 

Since there is a possibility to control a switch container with RTPC, you can create such container with several copies of your current random container and assign in each copy different weight for silence sound and then select a necessary copy with RTPC.

But it's a clumsy solution I guess, Wwise really need a feature which will allow to control playback probability with RTPC. It will open so many new opportunities!

answered May 23, 2013 by Robert (390 points)
edited May 23, 2013 by Robert
Controlling a Switch Container via RTPC
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