Hi everyone,
My name is Lucien, I'm a french sound engineer student and I try to learn sound integration wwith Wwise and UE 4.19.
As already figured in older posts on this board, I can't succeed to have Wwise audio being played when I open my built exe. file. I don't have this behaviour in the UE Editor, where all sound played correctly.
What I know :
- Only Wwise sound is muted, UE audio soundcue are played without issue at exe. launch.
- I can see my generated soundbanks in the package :
<a href="
https://imgbb.com/"><img src="
https://image.ibb.co/eoowXH/SCREEN_AK_1.png" alt="SCREEN_AK_1" border="0"></a>
<a href="
https://imgbb.com/"><img src="
https://image.ibb.co/ckCvRc/2018_04_03_17_15_34_Windows.png" alt="2018_04_03_17_15_34_Windows" border="0"></a>
- I tried with other Unreal/Wwise versions couple with the same results.
- Soundbank auto loading is checked and I try to load them manually with no improvement.
- Same results with Unreal Generated Soundbanks, WWise imported (drag & drop from file explorer) ones, or both at the same time.
-Same results with Wwise Game or Engine Implemented.
You can find here the Output Log of the build process. :
https://pastebin.com/mXuDbNW2
Thanks for your patience & attention, and I apologize for my blurry english !
Lucien