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Unreal 4.19 - No sound in built package

+1 vote
Hi everyone,

My name is Lucien, I'm a french sound engineer student and I try to learn sound integration wwith Wwise and UE 4.19.

As already figured in older posts on this board, I can't succeed to have Wwise audio being played when I open my built exe. file. I don't have this behaviour in the UE Editor, where all sound played correctly.

What I know :
- Only Wwise sound is muted, UE audio soundcue are played without issue at exe. launch.

- I can see my generated soundbanks in the package :  
<a href="https://imgbb.com/"><img src="https://image.ibb.co/eoowXH/SCREEN_AK_1.png" alt="SCREEN_AK_1" border="0"></a>
 

<a href="https://imgbb.com/"><img src="https://image.ibb.co/ckCvRc/2018_04_03_17_15_34_Windows.png" alt="2018_04_03_17_15_34_Windows" border="0"></a>

- I tried with other Unreal/Wwise versions couple with the same results.

- Soundbank auto loading is checked and I try to load them manually with no improvement.

- Same results with Unreal Generated Soundbanks,  WWise imported (drag & drop from file explorer) ones, or both at the same time.  

-Same results with Wwise Game or Engine Implemented.

You can find here the Output Log of the build process. :
https://pastebin.com/mXuDbNW2

Thanks for your patience & attention, and I apologize for my blurry english !

Lucien
asked Apr 3, 2018 in General Discussion by Lucien O. (110 points)
Hi,

I have the exact same problem. No sound in packaged build, even though everything else works fine and UE4's sound engine works too. I've tried the tips in the FAQ section to no avail.

Any help is appreciated!

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