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WWise/Unreal - Game defined aux sends not working if on dedicated server

+1 vote
I have set up the project with game defined aux buses and akReverbVolumes working properly if I run it locally.

If I select "Run Dedicated Server" the game defined aux buses are ignored but User defined aux buses work.

I'm using convolution reverbs on aux buses.

Anyone experienced this issue? Any solutions to it?
asked Apr 19, 2018 in General Discussion by Ratko F. (290 points)
I am also having this issue, was there a solution?

I did some further testing, it seems to only respect the game defined aux bus values if the netmode is ListenServer.

I tested with a dedicated server with 2 clients, didn't work for either client.

I then tested ListenServer(aka Hosted) and 1 client, it only worked for the ListenServer

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