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0 votes


 1 #00 pc 0001ac34 /system/lib/ 

 (android::AssetManager::openNonAssetInPathLocked(char const*, android::Asset::AccessMode, android::AssetManager::asset_path const&)+23) [armeabi-v7a]
2 #01 pc 0001b09b /system/lib/ 

 (android::AssetManager::open(char const*, android::Asset::AccessMode)+86) [armeabi-v7a]
3 #02 pc 0000b61f /system/lib/ 

 (AAssetManager_open+6) [armeabi-v7a]
4 #03 pc 00057d38 

 CAkAPKLocation::OpenFile(char const*, AkOpenMode, bool, bool, AkFileDesc&) [armeabi-v7a]
5 #04 pc 000575e8 

 CAkFileHelpers::OpenFile(char const*, AkOpenMode, AkFileSystemFlags*, bool, bool, AkFileDesc&) [armeabi-v7a]
6 #05 pc 00033b98 

 CAkDefaultIOHookBlocking::Open(char const*, AkOpenMode, AkFileSystemFlags*, bool&, AkFileDesc&) [armeabi-v7a]
7 #06 pc 0003a6d4 

 CAkFilePackageLowLevelIO<CAkDefaultIOHookBlocking, CAkDiskPackage>::Open(char const*, AkOpenMode, AkFileSystemFlags*, bool&, AkFileDesc&) [armeabi-v7a]
8 #07 pc 00090710 /data/app/com.tencent.tmgp.ysj-mdJs3nFRtbU6DsLPyeXwiw==/lib/arm/ 

9 java:
10 com.unity3d.player.UnityPlayer.c(Unknown Source:0)
11 com.unity3d.player.UnityPlayer$c$1.handleMessage(Unknown Source:157)
12 android.os.Handler.dispatchMessage(
13 android.os.Looper.loop(
14 com.unity3d.player.UnityPlayer$ Source:20)  


asked Jul 6 in Feature Requests by li c. (100 points)

1 Answer

0 votes
me too, 求解决。。。
answered Jul 7 by denny g. (140 points)