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How do I know when a sound, not an event, in UE4 finishes?

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I've been using AK_EndOfEvent as my callback on the UE4 side, but the length of the play event is much longer than the length of the actual audio file. How do I get a callback when the audio file itself actually finishes? Using AK_Duration works sometimes, but sometimes there's too long of a delay before getting the AK_Duration callback for it to be useful
asked Aug 28, 2018 in General Discussion by Anurag P. (100 points)

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