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如何优化游戏包体内ios代码部分的体积

0 votes
Audiokinetic的工作人员,各位音频行业的朋友你们好。

我们的游戏打包后ios包的代码部分占用了40M左右的空间,Android的包体中代码部分只会占用不到2M的空间,请问有没有方法对这一部分进行优化,减小ios包中Wwise代码部分的占用体积。

 

感谢各位~
asked Nov 2, 2018 in General Discussion by bunnico C. (100 points)

1 Answer

0 votes
你好,xcode报错,请教怎么解决: DllNotFoundException: Unable to load DLL 'AkSoundEngine': The specified module could not be found.
answered Mar 7 by afd d. (220 points)
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