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Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Do you need to integrate Wwise in Unreal Engine 4.20 on every person's computer working on the Unreal Project?

0 votes
Hello, hello!

 

Basically as the title says, I'm wondering if you need to have Wwise integrated in the project for everyone that works on the project? I saw in a post on reddit in /r/Audio that you only needed to regenerate the soundbanks at first launch to access the BP functions, but well it doesn't seem to be the case. Kind of a bummer if it needs to be integrated individually on each machine.

We're also using Perforce to manage the project if that helps in any way.

Thanks in advance for the answers.
asked Nov 2, 2018 in General Discussion by Carl G. (100 points)

1 Answer

0 votes
Did you ever get your question answered?  I'm new to Wwise and we appear to be running into the same problem.  Curious if you found a solution.  From everything I've read it doesn't seem like it should require everyone to install and integrate wwise on their machine.
answered Jul 28 by John B. (140 points)
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