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Do you need to integrate Wwise in Unreal Engine 4.20 on every person's computer working on the Unreal Project?

0 votes
Hello, hello!

 

Basically as the title says, I'm wondering if you need to have Wwise integrated in the project for everyone that works on the project? I saw in a post on reddit in /r/Audio that you only needed to regenerate the soundbanks at first launch to access the BP functions, but well it doesn't seem to be the case. Kind of a bummer if it needs to be integrated individually on each machine.

We're also using Perforce to manage the project if that helps in any way.

Thanks in advance for the answers.
asked Nov 2, 2018 in General Discussion by Carl G. (100 points)

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