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Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

WwiseObjectRefrence的存档不是一个好的解决方案

+1 vote
Unity的Wwise2018插件,引入了一个新的WwiseObjectRefrence类型,可以把一些基础类型(Event、Trigger、Bank...)的对象存储到一个文件中,这种设计给项目的版本发布带来了困扰。对于项目而言,除了发布bank文件之外,现在需要多发布一些GUID.asset文件,设计师除了提交bank文件+修改的prefab文件之外,也需要提交这些asset文件。对于管理这些文件也变得更加复杂。如果设计师忘记提交这些asset文件或者版本发布时漏了这些文件,那无疑就是一场灾难。其实这个Asset文件的内容无非就是id,name,guid,直接写入到prefab就可以了,为什么要用一个专门的文件保存起来?
asked Nov 29, 2018 in General Discussion by yu j. (230 points)

1 Answer

0 votes
刚刚从2018.1.1升级到2018.1.3发现了这个问题,的确很让人头痛
answered Dec 4, 2018 by JazMaybe (340 points)
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