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Was advised to update Wwise to fix the Wwise Picker Load Loop bug in unity. Nothing works anymore.

0 votes

I updated wwise to the specifications of AKs documentation on updating. Nothing works now. I honestly don't care about losing my wwise progress, I just want wwise to work with the engine.

Order of events:

-Wwise picker stuck in infinite boot loop

-Updated Wwise

-Regenerated soundbanks

Wwise: Event ID not found: 3524807023 (GameObject: Touch bin_3ds (UnityEngine.GameObject)) (Instance ID: 24246)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:336)
AkSoundEngineController:LateUpdate() (at Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:70)

As well as

WwiseUnity: Could not post event (name: Play_tech_beep_10, ID: 3524807023). Please make sure to load or rebuild the appropriate SoundBank.
AK.Wwise.Event:VerifyPlayingID(UInt32) (at Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseEvent.cs:24)
AK.Wwise.Event:Post(GameObject, UInt32, EventCallback, Object) (at Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseEvent.cs:79)
AkEditorEventPlayer:PlayEvent(AkEvent) (at Assets/Wwise/Editor/WwiseComponents/AkEventInspector.cs:163)
AkEventInspector:OnChildInspectorGUI() (at Assets/Wwise/Editor/WwiseComponents/AkEventInspector.cs:83)
AkAmbientInspector:OnChildInspectorGUI() (at Assets/Wwise/Editor/WwiseComponents/AkAmbientInspector.cs:93)
AkBaseInspector:OnInspectorGUI() (at Assets/Wwise/Editor/WwiseComponents/AkBaseInspector.cs:18)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntP

-Made sure everything was generating to the right place

-Ran wwise profiler in conjunction with unity, profiler did not detect ANY callbacks

-Instructed to delete the wwise folder from assets and reintegrate

-Same error after reinstall

-Deleted every instance of wwise (backing up my work units ofc) and re-integrated

-Still doesn't work

I've been at this for 6 hours, please help.



asked Dec 9, 2018 in General Discussion by Daniel R. (100 points)

1 Answer

0 votes
We had a similar issue with fairly similar errors. In our case, the soundbanks weren't selected on the AkBank component. There were a lot of setup steps we had to get right, most of my time was spent trying to debug AkGameObjects that seemed like they weren't registered. But ultimately, I think it all came down to the soundbanks. Does yours print "Sound engine initialized successfully?" There's no debug line for a successful soundbank load, so keep that in mind.
answered Dec 11, 2018 by Andy K. (160 points)