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bStopWhenAttachedToDestroyed is not well thought out

0 votes
Hey guys,

Just a heads up - its probably worth rethinking how bStopWhenAttachedToDestroyed works. Currently this can be specified via the global PostEvent BP functions as well through a function on AKComponent itself. Since its exposed through the PostEvent interface it looks like its being tracked per event which is NOT the case. Whichever event posts last will dictate the behavior of the component when it is unregistered. This is a bug factory IMO and this should definitely be cleaned up in the next version of the UE4 plugin.


asked Dec 13, 2018 in General Discussion by Erik I. (170 points)

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